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Sim City 3000 - Sim city 3000 cheats and sim city 3000 cheat codes with sim city 3000 downloads.

Hints - Hint, intimation, breath -- an indirect suggestion; "not a breath of scandal ever touched her"


Sim City 3000 Hints. Sim city 3000 hints and sim city 3000 tips with sim city 3000 help.

 

Power Plant Analysis.
Don't just look at the price per MW-h (megawatt hour) to judge the value of each plant. Total Value here can show the amount you pay per MW-h over the plant's entire lifespan. The lower this number, the better your power plant will serve you in the long run. The formula works like this: Total Value = (Price / (MWh * lifespan) ) * 100.

Coal Power Plant
Year Available: 1900
Price: §5,000
Output: 6,000 MW-h
Price per MW-h: §0.83
Lifespan: 70 years
Total Value: 1.19
Comments Creates extremely high amounts of pollution.

Oil Power Plant
Year Available: 1900
Price: §8,500
Output: 7,000 MW-h
Price per MW-h: §1.21
Lifespan: 70 years
Total Value: 1.73
Comments Causes heavy pollution, but not as much as Coal Plants.

Gas Power Plant
Year Available: 1955
Price: §4,500
Output: 3,000 MW-h
Price per MW-h: §1.50
Lifespan: 80 years
Total Value: 1.25
Comments Pollutes, but less than Coal and Oil Plants.

Nuclear Power Plant
Year Available: 1960
Price: §20,000
Output: 50,000 MW-h
Price per MW-h: §1.25
Lifespan: 60 years
Total Value: 2.08
Comments Risk of Nuclear Meltdown causing permanent radiation pollution when running at over 100% capacity.

Wind Power Plant
Year Available: 1980
Price: §250
Output: 200 MW-h
Price per MW-h: §1.25
Lifespan: 120 years
Total Value: 1.04
Comments Must be placed at high elevations for full output.

Solar Power Plant
Year Available: 1985
Price: §15,000
Output: 5,000 MW-h
Price per MW-h: §3.00
Lifespan: 100 years
Total Value: 3.00
Comments No pollution output, but provides the least efficient power source.

Microwave Power Plant
Year Available: 2020
Price: §30,000
Output: 14,000 MW-h
Price per MW-h: §2.14
Lifespan: 80 years
Total Value: 2.68
Comments Very costly and inefficient; wait for Fusion.

Fusion Power Plant
Year Available: 2050
Price: §50,000
Output: 50,000 MW-h
Price per MW-h: §1.00
Lifespan: 60 years
Total Value: 1.66
Comments No pollution and good value, highly recommended.

 


Optimal Tax Settings.
In SimCity 3000, taxes are directly related to the RCI (Residential, Commercial, or Industrial) indicator. The Simulator bases tax sensitivity on population; as your population rises, Sims will expect lower taxes. The simulator has a programmed "neutral" setting. Taxes higher than this number will lower demand, and taxes lower than this number will increase demand. Use this chart to figure out what tax rate the simulation expects.

Neutral Tax Setting - Population.
9% - 0 to 50,000
7% - 50,000 to 200,000
6% - 200,000 to 250,000
5% - 250,000+
The "Neutral Tax Setting" won't affect demand. When setting tax rates, check the RCI demand indicator. If any sector has negative demand, you'll want to lower taxes in that sector to encourage growth. If a sector has positive demand, you can raise taxes to make some extra money, or leave them where they are to keep demand for new development high. These tax settings must be constantly adjusted to stimulate or reduce growth in any sector to keep it just right. This also tends to be a much better way to manage your taxes than following your financial advisor or petitioner's advice, as they all have their own agendas and tend to give you biased advice.

Play the SimCity 2000 Theme Song.
Here's how to add the SimCity 2000 Theme to your SimCity 3000 songlist.

1 - Go to your SimCity 3000 directory and look in the \Game\Res\Sound subdirectory.

2 - Open the file named Audio.ini using a text editor such as Notepad.

3 - Go to the Music section of the document.

4 - Change this string of text - 0x0f="SimCity 2000 Theme",0,"Music\SC2KBug.xa","",0,0,0,1 to this - 0x0f="SimCity 2000 Theme",0,"Music\SC2KBug.xa","",0,1,0,1

5 - Start (or restart) SimCity 3000, then make sure that the SimCity 2000 Theme (at the bottom of the music menu) is checked.

Toxic Waste Factory
Monthly income - $400
Negative effects - High pollution levels, lowers land value, do not build on your doorstep.
Strategies - Place it on the edge or in the corner of the city map so that much of the pollution goes off the map. Place water and trees nearby to reduce pollution effects, and keep it away from zoned areas (especially residential).

GigaMall.
Monthly income - $300
Negative effects - Pollution, lower land value, reduction in commercial demand, do not build on your doorstep.
Strategies - Place it on the edge or in the corner of city so that much of the pollution goes off the map, and keep it away from zones other than Industrial (which do not suffer from the reduction in land value). Keep it far away from Commercial zones, as it will steal customers and drastically reduce commercial demand otherwise.