Command and ConquerRed Alert
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Command and Conquer - Command and conquer cheats and command conquer cheats with command and conquer codes also cheats for command and conquer.

Red Alert

PC Cheats C - PC cheats and PC game cheats with PC cheats codes also PC game cheats codes and cheats for pc.


Command and Conquer Red Alert. Command and conquer red alert cheats and command conquer red alert cheats with command and conquer red alert cheat codes.

 

Cheat Mode.
This requires you to edit a file; create a backup copy of the file before proceeding. Use a text editor to edit the "rules.ini" file in the game folder. You can change units health, cost, weapon, shield and other game options.

Easy Cash.
Build 2 helipads next to each other and sell them when the helicopters are visible. You should get $100,000

View credits.
At the title screen, click on the Westwood logo.

Soviet Strategies.
Whilst Playing the Soviets shoot all the churches, you will find crates with money or health packs in them.

Destroy your teammates (Not recomended for winning the game):- To kill your allies/teammates, hold Ctrl and select a soldier or vehicle that is on your side.

Unlock everything.
When starting a skirmish game, build everything you can see on the right-side menu. You will be able to build new things. Keep doing this until everything is unlocked. But make sure you build an Ore Refinery first, so you can get money easily.

Destroying enemy ore trucks.
The Allied mine layer may be the best weapon against enemy ore trucks. First, determine where the enemy ore trucks are passing. They usually stick to the sides of trees, shores and ridges. Bring your mine layers to the proper location and lay a lot of mines onto the exact path of the truck. Get out once the mines have been laid. Be careful not to let the mine layers get claimed by enemy forces.

Throw grenades anywhere.
Use the following trick to allow grenadiers to throw grenades across the entire map. Press [Ctrl] to force them to throw a grenade on the nearby ground. When the grenadiers reach back to throw, click on a target anywhere and the grenades will land at that location. The grenadiers must be selected the entire time. Note: Stop the grenadiers after they begin to walk towards the target.

Free troops (Counterstrike and The Aftermath mission discs).
Build a missile silo and wait until a missile is ready to be launched. Then, sell the silo and immediately launch the missile. When timed correctly, the sale will be aborted and men will exit the silo.

Mammoth Tanks.
Buy a Tech Center and build it, then sell it and you will still have the building options.

Saving Power.
To Save Power and keep the GPS, build a Tech Center. When you get the full map you can sell the radar dome.

To make cruisers faster.
To make cruisers faster all you have to do is put a cruiser in formation with a transport and it will go the same speed as it.

Unlimited range for the grenadiers.
Force fire on the cell right in front of the grenadier, when he goes for his wind-up, click anywhere else on the map and the gernade will land there.

Saving Units.
If you are under attack by enemies that are coming by bridge, transport, APC, or Chinook, destroy them quickly to cut them off.

Defense Without Power.
Your defense (Turret, Flame Tower, Pillbox, etc.) except the for Tesla Coil and the AA Guns, can still run properly without power.

Island Hoppers level.
Play as the Soviets in the skirmish level "Island Hoppers". Put one or two Tesla Coils at the sides of the entrances of the islands. There are three entrances, but only one is generally used. If you get a wall up between these Tesla Coils, then it will be very difficult for the enemy to penetrate your defenses. Also, building up a strong air force is good. Launching constant air raids is a quick and easy way to pummel your opponent into submission.

Low power strategy.
When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.) can still function. But structures such as Tesla Coils, AA Guns, and Radar Domes will go offline. Your radar will not appear until the power is back to normal. However, your other structures will still build or repair depending on how much power is available to you; the less power, the slower the construction.

Killing Multiple grenadiers/flamethrowers.
When attacked by a group of flamethrowers or grenadiers, just kill a few of them to set off a chain reaction that will kill the rest.

Less power consumption.
It is possible for both Allies and Soviets to build high-tech units and structures without the presence of a tech center. Just build a tech center, then sell it. High tech units/structures can still be built. However, this is not a good idea for the Allies because the GPS Satellite would not be available.

 


Command and Conquer Red Alert Downloads for the PC. Map Manager

Official EA C&C Red Alert Web Site.


Skirmish Mode.
F10+G then type WESTWOOD then type HOLY= all units invincible you must use this in skirmish mode.

Try using Different Maps TO Get Different Weapons Troops etc.
Try the Aftermath map "The Hills Have Eyes" and civilians and technicians will fire A-bombs or Telsa.

Try the map "Lunar Landscape," and the guns will be weird.

Tesla tanks (Counterstrike mission disc).
Begin a game in skirmish or multi-player mode. Choose to be France and achieve a tech level of 7 or greater. Then, hold [Shift] and click on the radar jammer icon.


Find the enemy's subs.
Just select a transport, then move your cursor around on the mini map, if the cursor changes to a "you can't move there" cursor, you know where the sub is.

Ore Truck Defense.
If infantry are attacking your ore truck, simply use the ore truck to crush them.

Mine Layer Defense.
When fighting on a island and enemy transports keep landing, get your Mine Layers and set them just on the beach as far to the water as possible. The transports will be stuck there, and will not be able to open. Note: If the mines blocking them explode, they will release their contents.

Making Cruisers Accurate.
Cruisers will miss when firing at something in the distance. Hold [Ctrl] and click to force them to fire on the ground and a little above the target.

Cruisers without protection.
Cruisers can fire at water-vehicles by force firing on the target. However, it will not do as much damage as if normal target was attacked.

Spying.
Although you may think your spy is safe if no dogs are present, tanks are still dangerous. They will not shoot at your spy, but will instead try to crush him.

If you have sent a spy to go to the enemy base, never get close to the attack dogs. They will kill you if you do so.

Defeating the Allies.
When playing as the Soviets and attacking an enemy base with many tanks and the base has cannons, flamethrowers etc. create at least five riflemen and send them in before your main attack. The enemies defense will concentrate their fire on the infantry and not your tanks.

Medic Memo.
Use medics in pairs so that if you lose one, the other can continue to heal. Keep them near the battle or near strategic groups, such as ambushing Rocket Infantry. Remember to use them during battle, as it's easy to forget they are there.

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